// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_RESOURCES_TILE_PRIORITY_H_
#define CC_RESOURCES_TILE_PRIORITY_H_
#include <algorithm>
#include <limits>
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "cc/resources/picture_pile.h"
#include "ui/gfx/quad_f.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/size.h"
namespace base {
class Value;
}
namespace cc {
enum WhichTree {
// Note: these must be 0 and 1 because we index with them in various places,
// e.g. in Tile::priority_.
ACTIVE_TREE = 0,
PENDING_TREE = 1,
NUM_TREES = 2
// Be sure to update WhichTreeAsValue when adding new fields.
};
scoped_ptr<base::Value> WhichTreeAsValue(
WhichTree tree);
enum TileResolution {
LOW_RESOLUTION = 0 ,
HIGH_RESOLUTION = 1,
NON_IDEAL_RESOLUTION = 2,
};
scoped_ptr<base::Value> TileResolutionAsValue(
TileResolution resolution);
struct CC_EXPORT TilePriority {
TilePriority()
: resolution(NON_IDEAL_RESOLUTION),
required_for_activation(false),
time_to_visible_in_seconds(std::numeric_limits<float>::infinity()),
distance_to_visible_in_pixels(std::numeric_limits<float>::infinity()) {}
TilePriority(TileResolution resolution,
float time_to_visible_in_seconds,
float distance_to_visible_in_pixels)
: resolution(resolution),
required_for_activation(false),
time_to_visible_in_seconds(time_to_visible_in_seconds),
distance_to_visible_in_pixels(distance_to_visible_in_pixels) {}
TilePriority(const TilePriority& active, const TilePriority& pending) {
if (active.resolution == HIGH_RESOLUTION ||
pending.resolution == HIGH_RESOLUTION)
resolution = HIGH_RESOLUTION;
else if (active.resolution == LOW_RESOLUTION ||
pending.resolution == LOW_RESOLUTION)
resolution = LOW_RESOLUTION;
else
resolution = NON_IDEAL_RESOLUTION;
required_for_activation =
active.required_for_activation || pending.required_for_activation;
time_to_visible_in_seconds =
std::min(active.time_to_visible_in_seconds,
pending.time_to_visible_in_seconds);
distance_to_visible_in_pixels =
std::min(active.distance_to_visible_in_pixels,
pending.distance_to_visible_in_pixels);
}
scoped_ptr<base::Value> AsValue() const;
// Calculate the time for the |current_bounds| to intersect with the
// |target_bounds| given its previous location and time delta.
// This function should work for both scaling and scrolling case.
static float TimeForBoundsToIntersect(const gfx::RectF& previous_bounds,
const gfx::RectF& current_bounds,
float time_delta,
const gfx::RectF& target_bounds);
bool operator ==(const TilePriority& other) const {
return resolution == other.resolution &&
time_to_visible_in_seconds == other.time_to_visible_in_seconds &&
distance_to_visible_in_pixels == other.distance_to_visible_in_pixels &&
required_for_activation == other.required_for_activation;
}
bool operator !=(const TilePriority& other) const {
return !(*this == other);
}
TileResolution resolution;
bool required_for_activation;
float time_to_visible_in_seconds;
float distance_to_visible_in_pixels;
};
enum TileMemoryLimitPolicy {
// Nothing.
ALLOW_NOTHING = 0,
// You might be made visible, but you're not being interacted with.
ALLOW_ABSOLUTE_MINIMUM = 1, // Tall.
// You're being interacted with, but we're low on memory.
ALLOW_PREPAINT_ONLY = 2, // Grande.
// You're the only thing in town. Go crazy.
ALLOW_ANYTHING = 3, // Venti.
NUM_TILE_MEMORY_LIMIT_POLICIES = 4,
// NOTE: Be sure to update TreePriorityAsValue and kBinPolicyMap when adding
// or reordering fields.
};
scoped_ptr<base::Value> TileMemoryLimitPolicyAsValue(
TileMemoryLimitPolicy policy);
enum TreePriority {
SAME_PRIORITY_FOR_BOTH_TREES,
SMOOTHNESS_TAKES_PRIORITY,
NEW_CONTENT_TAKES_PRIORITY
// Be sure to update TreePriorityAsValue when adding new fields.
};
scoped_ptr<base::Value> TreePriorityAsValue(TreePriority prio);
class GlobalStateThatImpactsTilePriority {
public:
GlobalStateThatImpactsTilePriority()
: memory_limit_policy(ALLOW_NOTHING),
memory_limit_in_bytes(0),
unused_memory_limit_in_bytes(0),
num_resources_limit(0),
tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) {}
TileMemoryLimitPolicy memory_limit_policy;
size_t memory_limit_in_bytes;
size_t unused_memory_limit_in_bytes;
size_t num_resources_limit;
TreePriority tree_priority;
bool operator==(const GlobalStateThatImpactsTilePriority& other) const {
return memory_limit_policy == other.memory_limit_policy
&& memory_limit_in_bytes == other.memory_limit_in_bytes
&& unused_memory_limit_in_bytes == other.unused_memory_limit_in_bytes
&& num_resources_limit == other.num_resources_limit
&& tree_priority == other.tree_priority;
}
bool operator!=(const GlobalStateThatImpactsTilePriority& other) const {
return !(*this == other);
}
scoped_ptr<base::Value> AsValue() const;
};
} // namespace cc
#endif // CC_RESOURCES_TILE_PRIORITY_H_