// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SYNC_ENGINE_SYNC_ENGINE_EVENT_H_
#define SYNC_ENGINE_SYNC_ENGINE_EVENT_H_
#include <string>
#include "base/observer_list.h"
#include "sync/base/sync_export.h"
#include "sync/internal_api/public/sessions/sync_session_snapshot.h"
namespace syncable {
class Id;
}
namespace syncer {
struct SYNC_EXPORT_PRIVATE SyncEngineEvent {
enum EventCause {
////////////////////////////////////////////////////////////////
// Sent on entry of Syncer state machine
SYNC_CYCLE_BEGIN,
// Sent any time progress is made during a sync cycle.
STATUS_CHANGED,
// We have reached the SYNCER_END state in the main sync loop.
SYNC_CYCLE_ENDED,
////////////////////////////////////////////////////////////////
// Generated in response to specific protocol actions or events.
// This is sent after the Syncer (and SyncerThread) have initiated self
// halt due to no longer being permitted to communicate with the server.
// The listener should sever the sync / browser connections and delete sync
// data (i.e. as if the user clicked 'Stop Syncing' in the browser.
STOP_SYNCING_PERMANENTLY,
// This event is sent when we receive an actionable error. It is upto
// the listeners to figure out the action to take using the snapshot sent.
ACTIONABLE_ERROR,
// This event is sent when scheduler decides to wait before next request
// either because it gets throttled by server or because it backs off after
// request failure. Retry time is passed in retry_time field of event.
RETRY_TIME_CHANGED,
// This event is sent when types are throttled or unthrottled.
THROTTLED_TYPES_CHANGED,
};
explicit SyncEngineEvent(EventCause cause);
~SyncEngineEvent();
EventCause what_happened;
// The last session used for syncing.
sessions::SyncSessionSnapshot snapshot;
// Update-Client-Auth returns a new token for sync use.
std::string updated_token;
// Time when scheduler will try to send request after backoff.
base::Time retry_time;
// Set of types that are currently throttled.
ModelTypeSet throttled_types;
};
class SYNC_EXPORT_PRIVATE SyncEngineEventListener {
public:
// TODO(tim): Consider splitting this up to multiple callbacks, rather than
// have to do Event e(type); OnSyncEngineEvent(e); at all callsites,
virtual void OnSyncEngineEvent(const SyncEngineEvent& event) = 0;
protected:
virtual ~SyncEngineEventListener() {}
};
} // namespace syncer
#endif // SYNC_ENGINE_SYNC_ENGINE_EVENT_H_