// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "tools/gn/err.h"
#include "tools/gn/functions.h"
#include "tools/gn/parse_tree.h"
#include "tools/gn/scheduler.h"
#include "tools/gn/scope.h"
#include "tools/gn/settings.h"
#include "tools/gn/toolchain.h"
#include "tools/gn/variables.h"
namespace functions {
namespace {
// This is jsut a unique value to take the address of to use as the key for
// the toolchain property on a scope.
const int kToolchainPropertyKey = 0;
// Reads the given string from the scope (if present) and puts the result into
// dest. If the value is not a string, sets the error and returns false.
bool ReadString(Scope& scope, const char* var, std::string* dest, Err* err) {
const Value* v = scope.GetValue(var, true);
if (!v)
return true; // Not present is fine.
if (!v->VerifyTypeIs(Value::STRING, err))
return false;
*dest = v->string_value();
return true;
}
} // namespace
// toolchain -------------------------------------------------------------------
const char kToolchain[] = "toolchain";
const char kToolchain_Help[] =
"toolchain: Defines a toolchain.\n"
"\n"
" A toolchain is a set of commands and build flags used to compile the\n"
" source code. You can have more than one toolchain in use at once in\n"
" a build.\n"
"\n"
" A toolchain specifies the commands to run for various input file\n"
" types via the \"tool\" call (see \"gn help tool\") and specifies\n"
" arguments to be passed to the toolchain build via the\n"
" \"toolchain_args\" call (see \"gn help toolchain_args\").\n"
"\n"
"Invoking targets in toolchains:\n"
"\n"
" By default, when a target depends on another, there is an implicit\n"
" toolchain label that is inherited, so the dependee has the same one\n"
" as the dependant.\n"
"\n"
" You can override this and refer to any other toolchain by explicitly\n"
" labeling the toolchain to use. For example:\n"
" datadeps = [ \"//plugins:mine(//toolchains:plugin_toolchain)\" ]\n"
" The string \"//build/toolchains:plugin_toolchain\" is a label that\n"
" identifies the toolchain declaration for compiling the sources.\n"
"\n"
" To load a file in an alternate toolchain, GN does the following:\n"
"\n"
" 1. Loads the file with the toolchain definition in it (as determined\n"
" by the toolchain label).\n"
" 2. Re-runs the master build configuration file, applying the\n"
" arguments specified by the toolchain_args section of the toolchain\n"
" definition (see \"gn help toolchain_args\").\n"
" 3. Loads the destination build file in the context of the\n"
" configuration file in the previous step.\n"
"\n"
"Example:\n"
" toolchain(\"plugin_toolchain\") {\n"
" tool(\"cc\") {\n"
" command = \"gcc $in\""
" }\n"
"\n"
" toolchain_args() {\n"
" is_plugin = true\n"
" is_32bit = true\n"
" is_64bit = false\n"
" }\n"
" }\n";
Value RunToolchain(Scope* scope,
const FunctionCallNode* function,
const std::vector<Value>& args,
BlockNode* block,
Err* err) {
if (!EnsureNotProcessingImport(function, scope, err) ||
!EnsureNotProcessingBuildConfig(function, scope, err))
return Value();
// Note that we don't want to use MakeLabelForScope since that will include
// the toolchain name in the label, and toolchain labels don't themselves
// have toolchain names.
const SourceDir& input_dir = scope->GetSourceDir();
Label label(input_dir, args[0].string_value());
if (g_scheduler->verbose_logging())
g_scheduler->Log("Definining toolchain", label.GetUserVisibleName(false));
// This object will actually be copied into the one owned by the toolchain
// manager, but that has to be done in the lock.
scoped_ptr<Toolchain> toolchain(new Toolchain(scope->settings(), label));
toolchain->set_defined_from(function);
Scope block_scope(scope);
block_scope.SetProperty(&kToolchainPropertyKey, toolchain.get());
block->ExecuteBlockInScope(&block_scope, err);
block_scope.SetProperty(&kToolchainPropertyKey, NULL);
if (err->has_error())
return Value();
// Extract the gyp_header contents, if any.
const Value* gyp_header_value =
block_scope.GetValue(variables::kGypHeader, true);
if (gyp_header_value) {
if (!gyp_header_value->VerifyTypeIs(Value::STRING, err))
return Value();
toolchain->set_gyp_header(gyp_header_value->string_value());
}
if (!block_scope.CheckForUnusedVars(err))
return Value();
scope->settings()->build_settings()->ItemDefined(toolchain.PassAs<Item>());
return Value();
}
// tool ------------------------------------------------------------------------
const char kTool[] = "tool";
const char kTool_Help[] =
"tool: Specify arguments to a toolchain tool.\n"
"\n"
" tool(<command type>) { <command flags> }\n"
"\n"
" Used inside a toolchain definition to define a command to run for a\n"
" given file type. See also \"gn help toolchain\".\n"
"\n"
"Command types:\n"
" The following values may be passed to the tool() function for the type\n"
" of the command:\n"
"\n"
" \"cc\", \"cxx\", \"objc\", \"objcxx\", \"asm\", \"alink\", \"solink\",\n"
" \"link\", \"stamp\", \"copy\"\n"
"\n"
"Command flags:\n"
"\n"
" These variables may be specified in the { } block after the tool call.\n"
" They are passed directly to Ninja. See the ninja documentation for how\n"
" they work. Don't forget to backslash-escape $ required by Ninja to\n"
" prevent GN from doing variable expansion.\n"
"\n"
" command, depfile, deps, description, pool, restat, rspfile,\n"
" rspfile_content\n"
"\n"
" Additionally, lib_prefix and lib_dir_prefix may be used for the link\n"
" tools. These strings will be prepended to the libraries and library\n"
" search directories, respectively, because linkers differ on how to\n"
" specify them.\n"
"\n"
" Note: On Mac libraries with names ending in \".framework\" will be\n"
" added to the link like with a \"-framework\" switch and the lib prefix\n"
" will be ignored.\n"
"\n"
"Example:\n"
" toolchain(\"my_toolchain\") {\n"
" # Put these at the top to apply to all tools below.\n"
" lib_prefix = \"-l\"\n"
" lib_dir_prefix = \"-L\"\n"
"\n"
" tool(\"cc\") {\n"
" command = \"gcc \\$in -o \\$out\"\n"
" description = \"GCC \\$in\"\n"
" }\n"
" tool(\"cxx\") {\n"
" command = \"g++ \\$in -o \\$out\"\n"
" description = \"G++ \\$in\"\n"
" }\n"
" }\n";
Value RunTool(Scope* scope,
const FunctionCallNode* function,
const std::vector<Value>& args,
BlockNode* block,
Err* err) {
// Find the toolchain definition we're executing inside of. The toolchain
// function will set a property pointing to it that we'll pick up.
Toolchain* toolchain = reinterpret_cast<Toolchain*>(
scope->GetProperty(&kToolchainPropertyKey, NULL));
if (!toolchain) {
*err = Err(function->function(), "tool() called outside of toolchain().",
"The tool() function can only be used inside a toolchain() "
"definition.");
return Value();
}
if (!EnsureSingleStringArg(function, args, err))
return Value();
const std::string& tool_name = args[0].string_value();
Toolchain::ToolType tool_type = Toolchain::ToolNameToType(tool_name);
if (tool_type == Toolchain::TYPE_NONE) {
*err = Err(args[0], "Unknown tool type");
return Value();
}
// Run the tool block.
Scope block_scope(scope);
block->ExecuteBlockInScope(&block_scope, err);
if (err->has_error())
return Value();
// Extract the stuff we need.
Toolchain::Tool t;
if (!ReadString(block_scope, "command", &t.command, err) ||
!ReadString(block_scope, "depfile", &t.depfile, err) ||
!ReadString(block_scope, "deps", &t.deps, err) ||
!ReadString(block_scope, "description", &t.description, err) ||
!ReadString(block_scope, "lib_dir_prefix", &t.lib_dir_prefix, err) ||
!ReadString(block_scope, "lib_prefix", &t.lib_prefix, err) ||
!ReadString(block_scope, "pool", &t.pool, err) ||
!ReadString(block_scope, "restat", &t.restat, err) ||
!ReadString(block_scope, "rspfile", &t.rspfile, err) ||
!ReadString(block_scope, "rspfile_content", &t.rspfile_content, err))
return Value();
// Make sure there weren't any vars set in this tool that were unused.
if (!block_scope.CheckForUnusedVars(err))
return Value();
toolchain->SetTool(tool_type, t);
return Value();
}
// toolchain_args --------------------------------------------------------------
extern const char kToolchainArgs[] = "toolchain_args";
extern const char kToolchainArgs_Help[] =
"toolchain_args: Set build arguments for toolchain build setup.\n"
"\n"
" Used inside a toolchain definition to pass arguments to an alternate\n"
" toolchain's invocation of the build.\n"
"\n"
" When you specify a target using an alternate toolchain, the master\n"
" build configuration file is re-interpreted in the context of that\n"
" toolchain (see \"gn help toolchain\"). The toolchain_args function\n"
" allows you to control the arguments passed into this alternate\n"
" invocation of the build.\n"
"\n"
" Any default system arguments or arguments passed in on the command-\n"
" line will also be passed to the alternate invocation unless explicitly\n"
" overridden by toolchain_args.\n"
"\n"
" The toolchain_args will be ignored when the toolchain being defined\n"
" is the default. In this case, it's expected you want the default\n"
" argument values.\n"
"\n"
" See also \"gn help buildargs\" for an overview of these arguments.\n"
"\n"
"Example:\n"
" toolchain(\"my_weird_toolchain\") {\n"
" ...\n"
" toolchain_args() {\n"
" # Override the system values for a generic Posix system.\n"
" is_win = false\n"
" is_posix = true\n"
"\n"
" # Pass this new value for specific setup for my toolchain.\n"
" is_my_weird_system = true\n"
" }\n"
" }\n";
Value RunToolchainArgs(Scope* scope,
const FunctionCallNode* function,
const std::vector<Value>& args,
BlockNode* block,
Err* err) {
// Find the toolchain definition we're executing inside of. The toolchain
// function will set a property pointing to it that we'll pick up.
Toolchain* toolchain = reinterpret_cast<Toolchain*>(
scope->GetProperty(&kToolchainPropertyKey, NULL));
if (!toolchain) {
*err = Err(function->function(),
"toolchain_args() called outside of toolchain().",
"The toolchain_args() function can only be used inside a "
"toolchain() definition.");
return Value();
}
if (!args.empty()) {
*err = Err(function->function(), "This function takes no arguments.");
return Value();
}
// This function makes a new scope with various variable sets on it, which
// we then save on the toolchain to use when re-invoking the build.
Scope block_scope(scope);
block->ExecuteBlockInScope(&block_scope, err);
if (err->has_error())
return Value();
Scope::KeyValueMap values;
block_scope.GetCurrentScopeValues(&values);
toolchain->args() = values;
return Value();
}
} // namespace functions