// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_SYNC_SOCKET_H_
#define BASE_SYNC_SOCKET_H_
// A socket abstraction used for sending and receiving plain
// data. Because the receiving is blocking, they can be used to perform
// rudimentary cross-process synchronization with low latency.
#include "base/basictypes.h"
#if defined(OS_WIN)
#include <windows.h>
#endif
#include <sys/types.h>
#include "base/base_export.h"
#include "base/compiler_specific.h"
#include "base/process/process_handle.h"
#include "base/synchronization/waitable_event.h"
#include "base/time/time.h"
#if defined(OS_POSIX)
#include "base/file_descriptor_posix.h"
#endif
namespace base {
class BASE_EXPORT SyncSocket {
public:
#if defined(OS_WIN)
typedef HANDLE Handle;
typedef Handle TransitDescriptor;
#else
typedef int Handle;
typedef FileDescriptor TransitDescriptor;
#endif
static const Handle kInvalidHandle;
SyncSocket();
// Creates a SyncSocket from a Handle. Used in transport.
explicit SyncSocket(Handle handle) : handle_(handle) {}
virtual ~SyncSocket();
// Initializes and connects a pair of sockets.
// |socket_a| and |socket_b| must not hold a valid handle. Upon successful
// return, the sockets will both be valid and connected.
static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b);
// Returns |Handle| wrapped in a |TransitDescriptor|.
static Handle UnwrapHandle(const TransitDescriptor& descriptor);
// Prepares a |TransitDescriptor| which wraps |Handle| used for transit.
// This is used to prepare the underlying shared resource before passing back
// the handle to be used by the peer process.
bool PrepareTransitDescriptor(ProcessHandle peer_process_handle,
TransitDescriptor* descriptor);
// Closes the SyncSocket. Returns true on success, false on failure.
virtual bool Close();
// Sends the message to the remote peer of the SyncSocket.
// Note it is not safe to send messages from the same socket handle by
// multiple threads simultaneously.
// buffer is a pointer to the data to send.
// length is the length of the data to send (must be non-zero).
// Returns the number of bytes sent, or 0 upon failure.
virtual size_t Send(const void* buffer, size_t length);
// Receives a message from an SyncSocket.
// buffer is a pointer to the buffer to receive data.
// length is the number of bytes of data to receive (must be non-zero).
// Returns the number of bytes received, or 0 upon failure.
virtual size_t Receive(void* buffer, size_t length);
// Same as Receive() but only blocks for data until |timeout| has elapsed or
// |buffer| |length| is exhausted. Currently only timeouts less than one
// second are allowed. Return the amount of data read.
virtual size_t ReceiveWithTimeout(void* buffer,
size_t length,
TimeDelta timeout);
// Returns the number of bytes available. If non-zero, Receive() will not
// not block when called. NOTE: Some implementations cannot reliably
// determine the number of bytes available so avoid using the returned
// size as a promise and simply test against zero.
size_t Peek();
// Extracts the contained handle. Used for transferring between
// processes.
Handle handle() const { return handle_; }
protected:
Handle handle_;
private:
DISALLOW_COPY_AND_ASSIGN(SyncSocket);
};
// Derives from SyncSocket and adds support for shutting down the socket from
// another thread while a blocking Receive or Send is being done from the
// thread that owns the socket.
class BASE_EXPORT CancelableSyncSocket : public SyncSocket {
public:
CancelableSyncSocket();
explicit CancelableSyncSocket(Handle handle);
virtual ~CancelableSyncSocket() {}
// Initializes a pair of cancelable sockets. See documentation for
// SyncSocket::CreatePair for more details.
static bool CreatePair(CancelableSyncSocket* socket_a,
CancelableSyncSocket* socket_b);
// A way to shut down a socket even if another thread is currently performing
// a blocking Receive or Send.
bool Shutdown();
#if defined(OS_WIN)
// Since the Linux and Mac implementations actually use a socket, shutting
// them down from another thread is pretty simple - we can just call
// shutdown(). However, the Windows implementation relies on named pipes
// and there isn't a way to cancel a blocking synchronous Read that is
// supported on <Vista. So, for Windows only, we override these
// SyncSocket methods in order to support shutting down the 'socket'.
virtual bool Close() OVERRIDE;
virtual size_t Receive(void* buffer, size_t length) OVERRIDE;
virtual size_t ReceiveWithTimeout(void* buffer,
size_t length,
TimeDelta timeout) OVERRIDE;
#endif
// Send() is overridden to catch cases where the remote end is not responding
// and we fill the local socket buffer. When the buffer is full, this
// implementation of Send() will not block indefinitely as
// SyncSocket::Send will, but instead return 0, as no bytes could be sent.
// Note that the socket will not be closed in this case.
virtual size_t Send(const void* buffer, size_t length) OVERRIDE;
private:
#if defined(OS_WIN)
WaitableEvent shutdown_event_;
WaitableEvent file_operation_;
#endif
DISALLOW_COPY_AND_ASSIGN(CancelableSyncSocket);
};
#if defined(OS_WIN) && !defined(COMPONENT_BUILD)
// TODO(cpu): remove this once chrome is split in two dlls.
__declspec(selectany)
const SyncSocket::Handle SyncSocket::kInvalidHandle = INVALID_HANDLE_VALUE;
#endif
} // namespace base
#endif // BASE_SYNC_SOCKET_H_