// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_METRICS_PROFILER_TRACKING_SYNCHRONIZER_H_
#define COMPONENTS_METRICS_PROFILER_TRACKING_SYNCHRONIZER_H_
#include <map>
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/lazy_instance.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "content/public/browser/profiler_subscriber.h"
// This class maintains state that is used to upload profiler data from the
// various processes, into the browser process. Such transactions are usually
// instigated by the browser. In general, a process will respond by gathering
// profiler data, and transmitting the pickled profiler data. We collect the
// data in asynchronous mode that doesn't block the UI thread.
//
// To assure that all the processes have responded, a counter is maintained
// to indicate the number of pending (not yet responsive) processes. We tag
// each group of requests with a sequence number. For each group of requests, we
// create RequestContext object which stores the sequence number, pending
// processes and the callback_object that needs to be notified when we receive
// an update from processes. When an update arrives we find the RequestContext
// associated with sequence number and send the unpickled profiler data to the
// |callback_object_|.
namespace metrics {
class TrackingSynchronizerObserver;
class TrackingSynchronizer
: public content::ProfilerSubscriber,
public base::RefCountedThreadSafe<TrackingSynchronizer> {
public:
// Construction also sets up the global singleton instance. This instance is
// used to communicate between the IO and UI thread, and is destroyed only as
// the main thread (browser_main) terminates, which means the IO thread has
// already completed, and will not need this instance any further.
TrackingSynchronizer();
// Contact all processes, and get them to upload to the browser any/all
// changes to profiler data. It calls |callback_object|'s SetData method with
// the data received from each sub-process.
// This method is accessible on UI thread.
static void FetchProfilerDataAsynchronously(
const base::WeakPtr<TrackingSynchronizerObserver>& callback_object);
// ------------------------------------------------------
// ProfilerSubscriber methods for browser child processes
// ------------------------------------------------------
// Update the number of pending processes for the given |sequence_number|.
// This is called on UI thread.
virtual void OnPendingProcesses(int sequence_number,
int pending_processes,
bool end) OVERRIDE;
private:
friend class base::RefCountedThreadSafe<TrackingSynchronizer>;
class RequestContext;
virtual ~TrackingSynchronizer();
// Send profiler_data back to callback_object_ by calling
// DecrementPendingProcessesAndSendData which records that we are waiting
// for one less profiler data from renderer or browser child process for the
// given sequence number. This method is accessible on UI thread.
virtual void OnProfilerDataCollected(
int sequence_number,
const tracked_objects::ProcessDataSnapshot& profiler_data,
int process_type) OVERRIDE;
// Establish a new sequence_number_, and use it to notify all the processes of
// the need to supply, to the browser, their tracking data. It also registers
// |callback_object| in |outstanding_requests_| map. Return the
// sequence_number_ that was used. This method is accessible on UI thread.
int RegisterAndNotifyAllProcesses(
const base::WeakPtr<TrackingSynchronizerObserver>& callback_object);
// It finds the RequestContext for the given |sequence_number| and notifies
// the RequestContext's |callback_object_| about the |value|. This is called
// whenever we receive profiler data from processes. It also records that we
// are waiting for one less profiler data from a process for the given
// sequence number. If we have received a response from all renderers and
// browser processes, then it calls RequestContext's DeleteIfAllDone to delete
// the entry for sequence_number. This method is accessible on UI thread.
void DecrementPendingProcessesAndSendData(
int sequence_number,
const tracked_objects::ProcessDataSnapshot& profiler_data,
int process_type);
// Get a new sequence number to be sent to processes from browser process.
// This method is accessible on UI thread.
int GetNextAvailableSequenceNumber();
// We don't track the actual processes that are contacted for an update, only
// the count of the number of processes, and we can sometimes time-out and
// give up on a "slow to respond" process. We use a sequence_number to be
// sure a response from a process is associated with the current round of
// requests. All sequence numbers used are non-negative.
// last_used_sequence_number_ is the most recently used number (used to avoid
// reuse for a long time).
int last_used_sequence_number_;
DISALLOW_COPY_AND_ASSIGN(TrackingSynchronizer);
};
} // namespace metrics
#endif // COMPONENTS_METRICS_PROFILER_TRACKING_SYNCHRONIZER_H_