// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_EVENTS_GESTURES_FLING_CURVE_H_
#define UI_EVENTS_GESTURES_FLING_CURVE_H_
#include "base/time/time.h"
#include "ui/events/events_base_export.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/vector2d_f.h"
namespace ui {
// FlingCurve can be used to scroll a UI element suitable for touch screen-based
// flings.
class EVENTS_BASE_EXPORT FlingCurve {
public:
FlingCurve(const gfx::Vector2dF& velocity, base::TimeTicks start_timestamp);
~FlingCurve();
gfx::Vector2dF GetScrollAmountAtTime(base::TimeTicks current_timestamp);
base::TimeTicks start_timestamp() const { return start_timestamp_; }
private:
const float curve_duration_;
const base::TimeTicks start_timestamp_;
gfx::Vector2dF displacement_ratio_;
gfx::Vector2dF cumulative_scroll_;
base::TimeTicks last_timestamp_;
float time_offset_;
float position_offset_;
DISALLOW_COPY_AND_ASSIGN(FlingCurve);
};
} // namespace ui
#endif // UI_EVENTS_GESTURES_FLING_CURVE_H_