/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "unwrap_gles.h"
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES3/gl3.h>
#include <GLES3/gl31.h>
#include <GLES3/gl32.h>
#include <cutils/log.h>
void assertNoGlErrors(const char* apicall) {
GLenum status = GL_NO_ERROR;
GLenum lastError = GL_NO_ERROR;
const char* lastErrorName = nullptr;
while ((status = glGetError()) != GL_NO_ERROR) {
lastError = status;
switch (status) {
case GL_INVALID_ENUM:
ALOGE("GL error: GL_INVALID_ENUM");
lastErrorName = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
ALOGE("GL error: GL_INVALID_VALUE");
lastErrorName = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
ALOGE("GL error: GL_INVALID_OPERATION");
lastErrorName = "GL_INVALID_OPERATION";
break;
case GL_OUT_OF_MEMORY:
ALOGE("GL error: Out of memory!");
lastErrorName = "GL_OUT_OF_MEMORY";
break;
default:
ALOGE("GL error: 0x%x", status);
lastErrorName = "UNKNOWN";
}
}
LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR,
"%s error! %s (0x%x)", apicall, lastErrorName, lastError);
}
#define API_ENTRY(x) wrap_##x
#define CALL_GL_API(x, ...) x(__VA_ARGS__); assertNoGlErrors(#x)
#define CALL_GL_API_RETURN(x, ...) auto ret = x(__VA_ARGS__);\
assertNoGlErrors(#x);\
return ret
extern "C" {
#include <gl2_api.in>
#include <gl2ext_api.in>
// libGLESv2 handles these specially, so they are not in gl2_api.in
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *data) {
CALL_GL_API(glGetBooleanv, pname, data);
}
void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *data) {
CALL_GL_API(glGetFloatv, pname, data);
}
void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *data) {
CALL_GL_API(glGetIntegerv, pname, data);
}
const GLubyte * API_ENTRY(glGetString)(GLenum name) {
CALL_GL_API_RETURN(glGetString, name);
}
const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
CALL_GL_API_RETURN(glGetStringi, name, index);
}
void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 *data) {
CALL_GL_API(glGetInteger64v, pname, data);
}
}