/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <utils/Log.h>
#include "GLUtils.h"
#if DEBUG_OPENGL >= DEBUG_LEVEL_HIGH && !defined(HWUI_GLES_WRAP_ENABLED)
#error Setting DEBUG_OPENGL to HIGH requires setting HWUI_ENABLE_OPENGL_VALIDATION to true in the Android.mk!
#endif
namespace android {
namespace uirenderer {
bool GLUtils::dumpGLErrors() {
#if DEBUG_OPENGL >= DEBUG_LEVEL_HIGH
// If DEBUG_LEVEL_HIGH is set then every GLES call is already wrapped
// and asserts that there was no error. So this can just return success.
return false;
#else
bool errorObserved = false;
GLenum status = GL_NO_ERROR;
while ((status = glGetError()) != GL_NO_ERROR) {
errorObserved = true;
switch (status) {
case GL_INVALID_ENUM:
ALOGE("GL error: GL_INVALID_ENUM");
break;
case GL_INVALID_VALUE:
ALOGE("GL error: GL_INVALID_VALUE");
break;
case GL_INVALID_OPERATION:
ALOGE("GL error: GL_INVALID_OPERATION");
break;
case GL_OUT_OF_MEMORY:
ALOGE("GL error: Out of memory!");
break;
default:
ALOGE("GL error: 0x%x", status);
}
}
return errorObserved;
#endif
}
}; // namespace uirenderer
}; // namespace android