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#ifndef __LOC_HEAP__
#define __LOC_HEAP__
#include <stddef.h>
#include <string.h>
// abstract class to be implemented by client to provide a rankable class
class LocRankable {
public:
virtual inline ~LocRankable() {}
// method to rank objects of such type for sorting purposes.
// The pointer of the input node would be stored in the heap.
// >0 if ranks higher than the input;
// ==0 if equally ranks with the input;
// <0 if ranks lower than the input
virtual int ranks(LocRankable& rankable) = 0;
// convenient method to rank objects of such type for sorting purposes.
inline bool outRanks(LocRankable& rankable) { return ranks(rankable) > 0; }
};
// opaque class to provide service implementation.
class LocHeapNode;
// a heap whose left and right children are not sorted. It is sorted only vertically,
// i.e. parent always ranks higher than children, if they exist. Ranking algorithm is
// implemented in Rankable. The reason that there is no sort between children is to
// help beter balance the tree with lower cost. When a node is pushed to the tree,
// it is guaranteed that the subtree that is smaller gets to have the new node.
class LocHeap {
protected:
LocHeapNode* mTree;
public:
inline LocHeap() : mTree(NULL) {}
~LocHeap();
// push keeps the tree sorted by rank, it also tries to balance the
// tree by adding the new node to the smaller of the subtrees.
// node is reference to an obj that is managed by client, that client
// creates and destroyes. The destroy should happen after the
// node is popped out from the heap.
void push(LocRankable& node);
// Peeks the node data on tree top, which has currently the highest ranking
// There is no change the tree structure with this operation
// Returns NULL if the tree is empty, otherwise pointer to the node data of
// the tree top.
LocRankable* peek();
// pop keeps the tree sorted by rank, but it does not try to balance
// the tree.
// Return - pointer to the node popped out, or NULL if heap is already empty
LocRankable* pop();
// navigating through the tree and find the node that ranks the same
// as the input data, then remove it from the tree. Rank is implemented
// by rankable obj.
// returns the pointer to the node removed; or NULL (if failed).
LocRankable* remove(LocRankable& rankable);
#ifdef __LOC_UNIT_TEST__
bool checkTree();
uint32_t getTreeSize();
#endif
};
#endif //__LOC_HEAP__