/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef CollisionObjectWrapper_H
#define CollisionObjectWrapper_H
#include "../../../bullet/BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "../../../bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
/** @author Xoppa */
class CollisionObjectWrapper {
btCollisionObjectWrapper wrapper;
public:
CollisionObjectWrapper(btCollisionObjectWrapper* parent, btCollisionShape* shape, btCollisionObject* collisionObject, btTransform& worldTransform, int partId=-1, int index=-1) :
wrapper(parent, shape, collisionObject, worldTransform, partId, index) {}
CollisionObjectWrapper(btCollisionShape* shape, btCollisionObject* collisionObject, btTransform& worldTransform, int partId=-1, int index=-1) :
wrapper(0, shape, collisionObject, worldTransform, partId, index) {}
CollisionObjectWrapper(btCollisionObjectWrapper* parent, btCollisionObject* collisionObject, int partId=-1, int index=-1) :
wrapper(parent, collisionObject->getCollisionShape(),collisionObject, collisionObject->getWorldTransform(), partId, index) {}
CollisionObjectWrapper(btCollisionObject* collisionObject, int partId=-1, int index=-1) :
wrapper(0, collisionObject->getCollisionShape(),collisionObject, collisionObject->getWorldTransform(), partId, index) {}
btCollisionObjectWrapper *getWrapper() { return &wrapper; }
};
#endif //CollisionObjectWrapper_H