/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <iostream>
#include <gtest/gtest.h>
#include "utility/AAudioUtilities.h"
#include "utility/LinearRamp.h"
TEST(test_linear_ramp, linear_ramp_segments) {
LinearRamp ramp;
const float source[4] = {1.0f, 1.0f, 1.0f, 1.0f };
float destination[4] = {1.0f, 1.0f, 1.0f, 1.0f };
float levelFrom = -1.0f;
float levelTo = -1.0f;
ramp.setLengthInFrames(8);
ramp.setTarget(8.0f);
ASSERT_EQ(8, ramp.getLengthInFrames());
bool ramping = ramp.nextSegment(4, &levelFrom, &levelTo);
ASSERT_EQ(1, ramping);
ASSERT_EQ(0.0f, levelFrom);
ASSERT_EQ(4.0f, levelTo);
AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo);
ASSERT_EQ(0.0f, destination[0]);
ASSERT_EQ(1.0f, destination[1]);
ASSERT_EQ(2.0f, destination[2]);
ASSERT_EQ(3.0f, destination[3]);
ramping = ramp.nextSegment(4, &levelFrom, &levelTo);
ASSERT_EQ(1, ramping);
ASSERT_EQ(4.0f, levelFrom);
ASSERT_EQ(8.0f, levelTo);
AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo);
ASSERT_EQ(4.0f, destination[0]);
ASSERT_EQ(5.0f, destination[1]);
ASSERT_EQ(6.0f, destination[2]);
ASSERT_EQ(7.0f, destination[3]);
ramping = ramp.nextSegment(4, &levelFrom, &levelTo);
ASSERT_EQ(0, ramping);
ASSERT_EQ(8.0f, levelFrom);
ASSERT_EQ(8.0f, levelTo);
AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo);
ASSERT_EQ(8.0f, destination[0]);
ASSERT_EQ(8.0f, destination[1]);
ASSERT_EQ(8.0f, destination[2]);
ASSERT_EQ(8.0f, destination[3]);
};
TEST(test_linear_ramp, linear_ramp_forced) {
LinearRamp ramp;
const float source[4] = {1.0f, 1.0f, 1.0f, 1.0f };
float destination[4] = {1.0f, 1.0f, 1.0f, 1.0f };
float levelFrom = -1.0f;
float levelTo = -1.0f;
ramp.setLengthInFrames(4);
ramp.setTarget(8.0f);
ramp.forceCurrent(4.0f);
ASSERT_EQ(4.0f, ramp.getCurrent());
bool ramping = ramp.nextSegment(4, &levelFrom, &levelTo);
ASSERT_EQ(1, ramping);
ASSERT_EQ(4.0f, levelFrom);
ASSERT_EQ(8.0f, levelTo);
AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo);
ASSERT_EQ(4.0f, destination[0]);
ASSERT_EQ(5.0f, destination[1]);
ASSERT_EQ(6.0f, destination[2]);
ASSERT_EQ(7.0f, destination[3]);
ramping = ramp.nextSegment(4, &levelFrom, &levelTo);
ASSERT_EQ(0, ramping);
ASSERT_EQ(8.0f, levelFrom);
ASSERT_EQ(8.0f, levelTo);
AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo);
ASSERT_EQ(8.0f, destination[0]);
ASSERT_EQ(8.0f, destination[1]);
ASSERT_EQ(8.0f, destination[2]);
ASSERT_EQ(8.0f, destination[3]);
};