/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkWriteBuffer_DEFINED
#define SkWriteBuffer_DEFINED
#include "SkData.h"
#include "SkSerialProcs.h"
#include "SkWriter32.h"
#include "../private/SkTHash.h"
class SkDeduper;
class SkFactorySet;
class SkFlattenable;
class SkImage;
class SkPath;
class SkRefCntSet;
class SkWriteBuffer {
public:
SkWriteBuffer() {}
virtual ~SkWriteBuffer() {}
virtual void writePad32(const void* buffer, size_t bytes) = 0;
virtual void writeByteArray(const void* data, size_t size) = 0;
void writeDataAsByteArray(SkData* data) {
this->writeByteArray(data->data(), data->size());
}
virtual void writeBool(bool value) = 0;
virtual void writeScalar(SkScalar value) = 0;
virtual void writeScalarArray(const SkScalar* value, uint32_t count) = 0;
virtual void writeInt(int32_t value) = 0;
virtual void writeIntArray(const int32_t* value, uint32_t count) = 0;
virtual void writeUInt(uint32_t value) = 0;
void write32(int32_t value) {
this->writeInt(value);
}
virtual void writeString(const char* value) = 0;
virtual void writeFlattenable(const SkFlattenable* flattenable) = 0;
virtual void writeColor(SkColor color) = 0;
virtual void writeColorArray(const SkColor* color, uint32_t count) = 0;
virtual void writeColor4f(const SkColor4f& color) = 0;
virtual void writeColor4fArray(const SkColor4f* color, uint32_t count) = 0;
virtual void writePoint(const SkPoint& point) = 0;
virtual void writePointArray(const SkPoint* point, uint32_t count) = 0;
virtual void writeMatrix(const SkMatrix& matrix) = 0;
virtual void writeIRect(const SkIRect& rect) = 0;
virtual void writeRect(const SkRect& rect) = 0;
virtual void writeRegion(const SkRegion& region) = 0;
virtual void writePath(const SkPath& path) = 0;
virtual size_t writeStream(SkStream* stream, size_t length) = 0;
virtual void writeImage(const SkImage*) = 0;
virtual void writeTypeface(SkTypeface* typeface) = 0;
virtual void writePaint(const SkPaint& paint) = 0;
void setDeduper(SkDeduper* deduper) { fDeduper = deduper; }
void setSerialProcs(const SkSerialProcs& procs) { fProcs = procs; }
protected:
SkDeduper* fDeduper = nullptr;
SkSerialProcs fProcs;
friend class SkPicture; // fProcs
};
/**
* Concrete implementation that serializes to a flat binary blob.
*/
class SkBinaryWriteBuffer : public SkWriteBuffer {
public:
SkBinaryWriteBuffer();
SkBinaryWriteBuffer(void* initialStorage, size_t storageSize);
~SkBinaryWriteBuffer() override;
void write(const void* buffer, size_t bytes) {
fWriter.write(buffer, bytes);
}
void writePad32(const void* buffer, size_t bytes) override {
fWriter.writePad(buffer, bytes);
}
void reset(void* storage = nullptr, size_t storageSize = 0) {
fWriter.reset(storage, storageSize);
}
size_t bytesWritten() const { return fWriter.bytesWritten(); }
void writeByteArray(const void* data, size_t size) override;
void writeBool(bool value) override;
void writeScalar(SkScalar value) override;
void writeScalarArray(const SkScalar* value, uint32_t count) override;
void writeInt(int32_t value) override;
void writeIntArray(const int32_t* value, uint32_t count) override;
void writeUInt(uint32_t value) override;
void writeString(const char* value) override;
void writeFlattenable(const SkFlattenable* flattenable) override;
void writeColor(SkColor color) override;
void writeColorArray(const SkColor* color, uint32_t count) override;
void writeColor4f(const SkColor4f& color) override;
void writeColor4fArray(const SkColor4f* color, uint32_t count) override;
void writePoint(const SkPoint& point) override;
void writePointArray(const SkPoint* point, uint32_t count) override;
void writeMatrix(const SkMatrix& matrix) override;
void writeIRect(const SkIRect& rect) override;
void writeRect(const SkRect& rect) override;
void writeRegion(const SkRegion& region) override;
void writePath(const SkPath& path) override;
size_t writeStream(SkStream* stream, size_t length) override;
void writeImage(const SkImage*) override;
void writeTypeface(SkTypeface* typeface) override;
void writePaint(const SkPaint& paint) override;
bool writeToStream(SkWStream*);
void writeToMemory(void* dst) { fWriter.flatten(dst); }
SkFactorySet* setFactoryRecorder(SkFactorySet*);
SkRefCntSet* setTypefaceRecorder(SkRefCntSet*);
private:
SkFactorySet* fFactorySet;
SkWriter32 fWriter;
SkRefCntSet* fTFSet;
// Only used if we do not have an fFactorySet
SkTHashMap<SkString, uint32_t> fFlattenableDict;
};
#endif // SkWriteBuffer_DEFINED