// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/inspector/inspected-context.h"
#include "src/inspector/injected-script.h"
#include "src/inspector/string-util.h"
#include "src/inspector/v8-console.h"
#include "src/inspector/v8-inspector-impl.h"
#include "src/inspector/v8-value-copier.h"
#include "include/v8-inspector.h"
namespace v8_inspector {
namespace {
void clearContext(const v8::WeakCallbackInfo<v8::Global<v8::Context>>& data) {
// Inspected context is created in V8InspectorImpl::contextCreated method
// and destroyed in V8InspectorImpl::contextDestroyed.
// Both methods takes valid v8::Local<v8::Context> handle to the same context,
// it means that context is created before InspectedContext constructor and is
// always destroyed after InspectedContext destructor therefore this callback
// should be never called.
// It's possible only if inspector client doesn't call contextDestroyed which
// is considered an error.
CHECK(false);
data.GetParameter()->Reset();
}
} // namespace
InspectedContext::InspectedContext(V8InspectorImpl* inspector,
const V8ContextInfo& info, int contextId)
: m_inspector(inspector),
m_context(info.context->GetIsolate(), info.context),
m_contextId(contextId),
m_contextGroupId(info.contextGroupId),
m_origin(toString16(info.origin)),
m_humanReadableName(toString16(info.humanReadableName)),
m_auxData(toString16(info.auxData)),
m_reported(false) {
v8::Isolate* isolate = m_inspector->isolate();
info.context->SetEmbedderData(static_cast<int>(v8::Context::kDebugIdIndex),
v8::Int32::New(isolate, contextId));
m_context.SetWeak(&m_context, &clearContext,
v8::WeakCallbackType::kParameter);
v8::Local<v8::Object> global = info.context->Global();
v8::Local<v8::Object> console =
V8Console::createConsole(this, info.hasMemoryOnConsole);
if (!global
->Set(info.context, toV8StringInternalized(isolate, "console"),
console)
.FromMaybe(false))
return;
m_console.Reset(isolate, console);
m_console.SetWeak();
}
InspectedContext::~InspectedContext() {
if (!m_console.IsEmpty()) {
v8::HandleScope scope(isolate());
V8Console::clearInspectedContextIfNeeded(context(),
m_console.Get(isolate()));
}
}
// static
int InspectedContext::contextId(v8::Local<v8::Context> context) {
v8::Local<v8::Value> data =
context->GetEmbedderData(static_cast<int>(v8::Context::kDebugIdIndex));
if (data.IsEmpty() || !data->IsInt32()) return 0;
return static_cast<int>(data.As<v8::Int32>()->Value());
}
v8::Local<v8::Context> InspectedContext::context() const {
return m_context.Get(isolate());
}
v8::Isolate* InspectedContext::isolate() const {
return m_inspector->isolate();
}
bool InspectedContext::createInjectedScript() {
DCHECK(!m_injectedScript);
std::unique_ptr<InjectedScript> injectedScript = InjectedScript::create(this);
// InjectedScript::create can destroy |this|.
if (!injectedScript) return false;
m_injectedScript = std::move(injectedScript);
return true;
}
void InspectedContext::discardInjectedScript() { m_injectedScript.reset(); }
} // namespace v8_inspector