/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_BUFFERSTATUS_H
#define ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_BUFFERSTATUS_H
#include <android/hardware/media/bufferpool/1.0/types.h>
#include <bufferpool/BufferPoolTypes.h>
#include <fmq/MessageQueue.h>
#include <hidl/MQDescriptor.h>
#include <hidl/Status.h>
#include <memory>
#include <mutex>
#include <vector>
#include <list>
namespace android {
namespace hardware {
namespace media {
namespace bufferpool {
namespace V1_0 {
namespace implementation {
/** Returns monotonic timestamp in Us since fixed point in time. */
int64_t getTimestampNow();
/**
* A collection of FMQ for a buffer pool. buffer ownership/status change
* messages are sent via the FMQs from the clients.
*/
class BufferStatusObserver {
private:
std::map<ConnectionId, std::unique_ptr<BufferStatusQueue>>
mBufferStatusQueues;
public:
/** Creates an FMQ for the specified connection(client).
*
* @param connectionId connection Id of the specified client.
* @param fmqDescPtr double ptr of created FMQ's descriptor.
*
* @return OK if FMQ is created successfully.
* NO_MEMORY when there is no memory.
* CRITICAL_ERROR otherwise.
*/
ResultStatus open(ConnectionId id, const QueueDescriptor** fmqDescPtr);
/** Closes an FMQ for the specified connection(client).
*
* @param connectionId connection Id of the specified client.
*
* @return OK if the specified connection is closed successfully.
* CRITICAL_ERROR otherwise.
*/
ResultStatus close(ConnectionId id);
/** Retrieves all pending FMQ buffer status messages from clients.
*
* @param messages retrieved pending messages.
*/
void getBufferStatusChanges(std::vector<BufferStatusMessage> &messages);
};
/**
* An FMQ for a buffer pool client. Buffer ownership/status change messages
* are sent via the fmq to the buffer pool.
*/
class BufferStatusChannel {
private:
bool mValid;
std::unique_ptr<BufferStatusQueue> mBufferStatusQueue;
public:
/**
* Connects to an FMQ from a descriptor of the created FMQ.
*
* @param fmqDesc Descriptor of the created FMQ.
*/
BufferStatusChannel(const QueueDescriptor &fmqDesc);
/** Returns whether the FMQ is connected successfully. */
bool isValid();
/**
* Posts a buffer release message to the buffer pool.
*
* @param connectionId connection Id of the client.
* @param pending currently pending buffer release messages.
* @param posted posted buffer release messages.
*/
void postBufferRelease(
ConnectionId connectionId,
std::list<BufferId> &pending, std::list<BufferId> &posted);
/**
* Posts a buffer status message regarding the specified buffer
* transfer transaction.
*
* @param transactionId Id of the specified transaction.
* @param bufferId buffer Id of the specified transaction.
* @param status new status of the buffer.
* @param connectionId connection Id of the client.
* @param targetId connection Id of the receiver(only when the sender
* posts a status message).
* @param pending currently pending buffer release messages.
* @param posted posted buffer release messages.
*
* @return {@code true} when the specified message is posted,
* {@code false} otherwise.
*/
bool postBufferStatusMessage(
TransactionId transactionId,
BufferId bufferId,
BufferStatus status,
ConnectionId connectionId,
ConnectionId targetId,
std::list<BufferId> &pending, std::list<BufferId> &posted);
};
} // namespace implementation
} // namespace V1_0
} // namespace bufferpool
} // namespace media
} // namespace hardware
} // namespace android
#endif // ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_BUFFERSTATUS_H