/*The following structure has been taken
from Monkey's Audio SDK with permission*/
#ifndef _MSM_AUDIO_APE_H
#define _MSM_AUDIO_APE_H
#define AUDIO_GET_APE_CONFIG _IOR(AUDIO_IOCTL_MAGIC, \
(AUDIO_MAX_COMMON_IOCTL_NUM+0), struct msm_audio_ape_config)
#define AUDIO_SET_APE_CONFIG _IOW(AUDIO_IOCTL_MAGIC, \
(AUDIO_MAX_COMMON_IOCTL_NUM+1), struct msm_audio_ape_config)
struct msm_audio_ape_config {
uint16_t compatibleVersion;
uint16_t compressionLevel;
uint32_t formatFlags;
uint32_t blocksPerFrame;
uint32_t finalFrameBlocks;
uint32_t totalFrames;
uint16_t bitsPerSample;
uint16_t numChannels;
uint32_t sampleRate;
uint32_t seekTablePresent;
};
#endif /* _MSM_AUDIO_APE_H */